AI Insights · Timothy · July 2023
Battlefield Commander Games on iOS in Finland: Q2 2023 Performance
Analyzing the top 5 Battlefield Commander games on iOS in Finland for Q2 2023, we see varying trends in downloads, revenue, and active users. Data is sourced from Sensor Tower.
In the second quarter of 2023, the top 5 Battlefield Commander games on iOS in Finland showed a range of performance metrics. Here’s a closer look at how each of these games fared in terms of weekly downloads, revenue, and active users.
Clash Royale from Supercell experienced fluctuations in all key metrics. Weekly revenue peaked at around $5.6K in early June and saw another high at $5.1K later in the month. Downloads ranged between 443 and 853 per week, with a noticeable increase to 767 in mid-June. Active users hovered around 32K to 40K, with a dip to 32.6K in mid-June but rebounding to 39.8K by the third week of June.
Valor Legends: Remove Screw by Century Games Pte. Ltd. saw its weekly revenue decrease from $483 at the start of the quarter to a low of $66 in late May, before recovering to $323 in mid-June. Downloads were inconsistent, with notable spikes in late May (354) and mid-June (113). Active users varied, starting at 629 and dropping to a low of 336 in mid-May, but recovering to 723 by early June.
Brave Merge - Battle & Defense from SayGames LTD had a modest performance. Weekly revenue was relatively low, peaking at $96 in mid-April. Downloads experienced a significant drop, starting at 158 and dwindling to nearly zero by the end of June. Active users followed a similar trend, starting at 116 and gradually decreasing to 45 by the end of the quarter.
TFT: Teamfight Tactics from Riot Games had a stable revenue trend, peaking at $389 in mid-June. Downloads were low but saw a notable increase to 77 in mid-June. Active users remained relatively steady, ranging between 1K and 1.2K throughout the quarter.
Age of War by Max Games Studios had minimal revenue, with only a few weeks showing any earnings, peaking at $26 in mid-June. Downloads were sporadic, with a high of 29 in early April but often close to zero. Active users were low, starting at 23 and dropping to 11 by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower's platform.